A New Force Modelįrom this experiment, I have a new idea for the way the gravitational force works in Angry Birds Space. I tried three more shots (just to make sure) and I got the same thing. Ok, this doesn't show the same acceleration - really, the acceleration period seems too small to get a good estimate. However, it still had an approximate acceleration of 30 m/s 2 for the first part until it reached a speed of about 30 m/s at which time it remained constant.įor the next test, I shot a bird straight at the rock. This made the bird go not quite as far in the opposite direction before turning around. I shot a bird away from the rock, but I didn't "pull back" on the sling shot as much. For the later part of this motion, it looks like the bird is moving at a constant speed of 29.72 m/s. It says that the acceleration in the direction of the rock would be 29.876 m/s 2 (assuming the scale where the slingshot is 4.9 meters tall). The part where the bird goes away and then back towards the rock. Here, I fit a quadratic function to the first part of the motion. However, building such a thing is just not so simple. Ideally, it would be the size of the Earth. Maybe I want to build a gravitational wave detector. One of the things I love about analyzing games like Angry Birds Space is that you have some freedom to create little experiments, but you can't just do whatever you want. Are you ready for some more data? Of course you are. Outside this sphere, there seems to be no gravitational forces. I also found that there is some "gravitational sphere of influence". At that point, my best guess was that the gravitational force was constant and there was some type of air resistance. In the second post, I used the actual game - but just the first level.Really, all I could figure out from the movie is that either this isn't normal gravity or the asteroids are super dense. First, I looked at the preview movie before the game was even available.I like it because I don't know the answer. I just can't stop trying to figure out how this stuff works. Isn't admitting you have a problem the first step to recovery? My problem is Angry Birds Space. Simple physics concepts can lead to us to intriguing complexity, which gives us the players some room to explore and find creative solutions to the game’s challenges, as opposed to those that game designers had thought of.I have a problem. Asides from this, the idea of being rated from one to three stars on your performance per level encourages the player to try another time for a better outcome. For one, satiating the palette of Om Nom is so intriguing and full of possible outcomes that the player is eager to experiment with different strategies. This guarantees that the player may be plannigng out these strategies for hours.īoth the innocent-looking creature and the rewards with passing a level add to the theme of this game. The player must think through which rope one must cut, in what order and specific timing so that Om Nom can eat. As you go from one obstacle to the other, you arrive to the next level with more things to consider. We start with basic rope-cutting logic, but the player soon encounters challenges such as balloons, electrical currents, and spikes. Ropes are swinging, gravity is pulling, and candies are tumbling just as if this was a real-world simulation.
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